HD screenshot UE4.
Render sequence made in Unreal Engine.
Flipbook build from my fire simulation made in houdini.
Shader for the mesh with flicker emissive.
Shader for the spritesheet, flicker heat of fire linked with the flicker emissive mesh.
Tried to place my asset in a reproduced Sea of Thieves UI. 
(The background with barrels is a screenshot from the game Sea of Thieves)
I tried to implement it on a Sea of Thieves screenshot.
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