Pigeon's Home a game that has been made in 48 hours for the 2019 Global Game Jam. The theme was "What home means to you". 


Instead of creating a game inside a house, someone going back to his home or something like that, we decided to make a game about people who do not have a place to live, homeless people.

I made the 2D environmen and the sound design.​​​​​​​
Keep your fire (Home) alight !
Keep your fire (Home) alight !
Throw feather with left click !
Throw feather with left click !
Yes, like that !
Yes, like that !
Keep pressing right click to lunch your ultimate !
Keep pressing right click to lunch your ultimate !
Explode bird to have points !
Explode bird to have points !
Don't let too much shits going into your fire !
Don't let too much shits going into your fire !
Let's go and GL HF !
Let's go and GL HF !
Because we meant to make a funny game, we replaced the characters by pigeons and birds in general.

The player must protect his fire, since it is the only thing that keeps him alive, by taking down his opponents, and reviving the flame with his wings. 
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Killing the enemies will increase the player's energy and determination, and eventually allows him to use a fancy special attack !
Big thanks to Timothey Delhaize who made the 2d animations and Robin Six who made the Unity Development.
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